

You will need to change the environment key that you initialize the SDK with as you move from development and testing to production.Įnter these parameters into the configuration panel accessed from the deltaDNA -> Configure menu inside the Unity Editor and Apply your changes. Please note that there are different environmentKey values for your DEV & LIVE environments. These configuration details can be found on your game details page. This is only required if your game uses these features.


Push notifications (both iOS and Android).Using image messaging from Engage campaigns.Initializing and adjusting SDK settings.Information about the structure and anatomy of events.This page will cover the following aspects of the deltaDNA Unity SDK: It should be noted that deltaDNA is not currently a certified Xbox or Sony technology partner so there may be some support scenarios where we will be unable to replicate or debug individual customer implementations. Games successfully send data to deltaDNA using the Unity SDK from a wide range of Unity target platforms including Xbox, Playstation, PC, Web GL, iOS, Android etc.

The source code for the SDK, written in C#, is provided as a packaged Unity asset and has no external dependencies. This document and the accompanying demo application provide examples of increasingly complex events. Events vary in complexity but are all derived from a common event schema. The deltaDNA SDK for Unity allows your to send information on player actions from your game to deltaDNA for analysis, reporting, CRM and gameplay personalisation.Įvents are cached on the client to prevent loss whilst playing offline and sent to the deltaDNA platform at regular intervals as JSON objects.
